Road to Heaven session one (Anima)
Got the Saturday Night Asskickers together for the Anima game. Players were…
- Monte with Fodor the Taoist
- Sebastian with Janus (I forget his class)
- TomT with Cid the Warrior
I might try to recruit like one more player, but I haven’t decided yet.
Anyway, we kicked off the session with a little fake fight to get everyone accustomed to combat. They took out the bandits from that fight extremely quickly (I think 2 rounds…). Afterwards, Monte had to go as he’d had a REALLY bad day.
Anyway, then it was on to the adventure proper. The Janus and Cid, who had known each other from fighting in a recent battle together, were at the village of Aggrio for the annual Festival of Gabriel. They tried their hands at some games, with Cid winning the title of Strongarm and Janus unfortunately failing at his game. Then it was off to the village square for some dancing…
That’s when things got ugly. An airship arrived, hovering over the village and dropping mercenaries down into the village square. Two of these mercs rushed our heroes. This fight was pretty quick, partially because one of the mercs botched his attack so badly that he damn near killed the second merc on the first round (basically he swung at Cid, tripped and stabbed the other merc in the back AND got a critical hit when doing it). After dispatching these two mercs, a second group of mercs (three this time) rushed the party. This second battle was much more evenly matched, the mercs didn’t end up being extremely clumsy this go-round. But crits and fumbles still flew on both the PCs’ side and the mercs’ (at one point, Cid had an initiative of -92. Yes, that’s “negative ninety-two”).
About midway into the battle, the village temple began burning. Not too long after that, a flying Lunan in black half plate flew from the temple and the mercs followed him back up into the ship. In fine Final Fantasy tradition, the Lunan antagonist was deadly handsome (he had a 10 on his Appearance and, yes, I rolled that randomly!), rather androgynous and vain as all crap.
Janus wanted to climb up the ropes after the fleeing soldiers, but Cid had a better idea; cut the ropes and capture the soldiers. Cid cut one with his Big Honkin’ Axe ™ while Janus actually managed to shoot one of the ropes in half with his crossbow. The mercs, cut off from their ship (which promptly left) surrendered. Cid and Janus checked to see what the Hell the mercs had been after.
When they talked to the head priest of the temple, they learned that the mercs came for several scrolls, each of which held the location of a religious artifact. Once all of the artifacts were collected, they could be used to reactivate an ancient tower that allowed whoever activated it to go to the gates of Heaven itself. But, the mercs didn’t get ALL of the scrolls; the priest managed to hide one, which he gave to Janus and Cid to protect.
Janus and Cid decided to take the scroll to the safest place nearby; the Holy City itself, seat of the Human Empire….and so, off they rode and that’s where we ended…
As far as game play, the system looks damned complex at first, but it’s not. It plays very simply. Combat was very frustrating for the PCs at first as the NPCs kept denying them their attacks (if you get successfully hit you lose your active action/attack, even if the attack does no damage..initiative is very important in Anima) until they stumbled upon a very good tactic for a “tank” type character; just Take the Hit and let your armor sort out the damage. That means they only defend at half their bonus, but they won’t lose their action unless they receive a critical. Also, a group of evenly-matched opponents (such as the PCs and that second group of mercenaries) can lead a combat into grindspace if all people are doing is just standing there swinging.
Overall, I think they were mostly pleased. ![]()
Category: Gaming Reports, Posted By Nightchilde |
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